Divide by depth for instant 3D Dividing x and y by z instantly projects 3D points to 2D, a quick depth-based trick. It’s actually just a special form of the perspective projection pipeline, which runs
Divide by depth for instant 3D Dividing x and y by z instantly projects 3D points to 2D, a quick depth-based trick. It’s actually just a special form of the perspective projection pipeline, which runs world→view→clip and then divides by w to map to screen coordinates.